Starport Scum is kind of like an RPG, if an RPG was a an awesome skirmish game. We've got characters and they have traits that define them, and they do things and maybe role-play and maybe roll some dice, and then there's a fight. I mean, there's always a fight. It's a minis game after all.
If you've got a game master running the bad guys, you can really get a nice RPG-fight experience. I've only got me, but I'm going to GM for myself, anyway. Yeah, I know what surprises are in store, but you don't so you get to just enjoy the ride.
Here's the layout. Guards are scattered about, and our team has snuck in through a breach in the wall that has yet to be repaired. If I were better prepared, there would be little yellow barricades, or at least some traffic cones. Use your imagination.
|Standard corporate sci-fi installation terrain|
Several of those traits aren't necessarily applicable in a fight, but might be handy between battles.
|Verdun, Agent M, Flavio, Bloo, Amaranth|
|Guarding guard is guarding|
Our guys manage to hold initiative for a couple of goes, and Agent M and Amaranth move forward cautiously but quickly. (3d6, keep the highest, in inches).
Then a guard moves in on their position (Goons get a flat 1d6 move.)
As the GM, I've decided that the guards have to make a task roll to "spot" the intruders. (2d6, any 5 or 6 means success). This guard, doesn't notice them yet.
|He should have worn his glasses, but he thinks they make him look "nerdy".|
|"I can see my house from here! And intruders!"|
|Amaranth: "Where are you going, Flavio?"|
Amaranth: "Fine, whatever."
It's a bad sign when I can't even win a game that I'm playing by myself.
Both Amaranth and Bloo blast away at the guy on the roof, but between his armor and the cover of the building's edge, he almost avoids injury. Luckily, Bloo's blast rifle gets a bonus die against armored targets, and they manage to pin the guard down. Unfortunately, while the guard can't shoot back, he's perfectly capable of operating a radio. The jig is up!
|[Kshht!]"Did somebody order adventurers, because they're here. Over."[Kshht!]|
|"Head for da choppah...uh... I mean security room!"|
|Well, you bring a sword to a gun-fight...|
|"Time out, guys! I've got to tie my cyber-shoe!"|
Agent M gets up on the roof and completely misses the guard. The guard moves into cover and shoots back, but fumbles! Aha! Agent M gets a free shot... and misses. :(
|Like a scene from "The Naked Gun"|
|Flavio adds "getting pwned by a Goon" to his list of things to grumble about.|
Everybody else moves into position, and maybe takes a shot at an enemy, but there's nothing to show for it.
OMG! Verdun brings the pain! First kill! All of those hours in Call of Duty XLII are paying off!
|"Move it, you load!"|
|Flavio drags himself behind cover, in true samurai fashion|
Finally Verdun ducks into the security room and with a successful hacking test, turns off the security system! And then there are flashing red lights and klaxons. This was not how things were supposed to go down. What's going on?
|"WHOOP! WHOOP! NEENER! NEENER!"|
|There's movement all over the place!|
|"You've got this, right? I think I hear my mom calling..."|
|Flavio's honor is restored (with Amaranth's help).|
Oh 'eck! They can climb! Everybody, they can climb!
|No fair! There are terrain rules for a reason!|
The vent-crawlers continue to swarm, and another guard goes down!
|"Game over, man. Game over!"|
Well, it looks like that load finally found his feet, just in time to run away! The swarm overwhelms Ahnold, and he goes down, cursing everyone and everything.
|"Damn you, Load! Gaahhh--"|
|Amaranth: "I'm telling everybody that you got thwomped by a Goon."|
Flavio: [Marge Simpson grumble]
[EDIT: Astute humans will notice that I
(I always forget the link. Starport Scum on WGV.)
Ĝis la revido!
Jason "Ludanto" Smith C;E