This weekend I had a chance to playtest some cyberpunk minis beta rules. Welcome to:
In the first mission, FOZ Pictures Corporation fought Meyerdyne Corporation over a resource extraction site. Despite Meyerdyne's ED-2099 droid turning more than once on its own units, the pharmaceutical corporation came out on top, dropping FOZ's stock.
Sunday, March 8, 2020
Saturday, February 15, 2020
Starport Scum: Curiosity Kills (Almost)
Okay, so nobody's heard from Captain Redd in a while after he went to investigate that crashed transport, and now Agent M and his crew have decided to break into a Wagner-Vogel facility to figure out what's going on. Before they can access the servers, though, they'll have to disable the security systems. This is Verdun's specialty, so it shouldn't be too difficult if he can get into the building with the access point.
Starport Scum is kind of like an RPG, if an RPG was a an awesome skirmish game. We've got characters and they have traits that define them, and they do things and maybe role-play and maybe roll some dice, and then there's a fight. I mean, there's always a fight. It's a minis game after all.
Saturday, January 4, 2020
The Department FAQ/Errata
Ludanto: Ok, not a really interesting post. The site that used to host the FAQ/Errata for "The Department" seems to have gone away, taking with it this pretty important list. Shaun Travers found it in the Wayback Machine (Clever. I should have thought of that.) so I'm re-posting it here for my convenience and for posterity. I claim no rights to the text that follows.
Thursday, November 21, 2019
Usurper: Claim to Power (The God in the Well)
Okay, then. Time to take this system for a spin. I've got a little hamlet with a problem, and Sukeribi right there in the middle of it. Let's find out what happens.
While travelling about, searching for resources, Sukeribi stayed a few nights in a tiny hamlet near the woods, named "Ranu". The people were weird, but that's small towns for you. Then, just as he was getting ready to leave, Sukeribi thought he heard a cry for help coming from the old well at the center of town. Suddenly, a couple of the nearby villagers got really loud, and another came to talk to Sukeribi, drawing him away from the well.
While travelling about, searching for resources, Sukeribi stayed a few nights in a tiny hamlet near the woods, named "Ranu". The people were weird, but that's small towns for you. Then, just as he was getting ready to leave, Sukeribi thought he heard a cry for help coming from the old well at the center of town. Suddenly, a couple of the nearby villagers got really loud, and another came to talk to Sukeribi, drawing him away from the well.
Monday, November 18, 2019
Tuesday, November 12, 2019
The Department - Sixth Mission
Mission Six: Murder Sweep!
Hey! Didn't you already do one of these?
Well, yes, but that's part of the game. There are only six different missions, plus the unique "boss" missions, so there's going to be some back-tracking in an effort to earn the required evidence. Actually, I would have rather have had a go at the Nightclub or Bust the Lab missions, but I don't currently have a 25+ cm nightclub interior, or 6(!) such interiors to represent the floors of an abandoned building. It's something to work towards, though. :)
For now, we get Murder Sweep again.
Labels:
15mm,
AAR,
Cyberpunk,
Miniature Games,
Sci-Fi,
Solo,
The Department
Tuesday, November 5, 2019
The Department of Fabricant Management - Fifth Mission
Mission Five: Bust the Dealer!
Wait! What happened to the fourth mission?
Well, I wanted to do this mission, but I didn't have enough People Evidence to afford it, so I had to do "Grass the Neighborhood" again. You've already seen that sort of mission, and not much happened anyway. I spent 5 Budget, and came away with 1 People Evidence and 1 Place Evidence. Good enough. This mission is pretty short, too.
Drug dealers, at least the better ones, have tons of contacts. Sure, they're probably not tied directly into what you're investigating, but they might know somebody who knows somebody who is.
So, Agent M decides to look up Vinnie Verdun, and ask him a few questions. The mission costs 5 Budget, plus one of my People Evidence, that I guess lead me to this drug dealer in particular.
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