Saturday, April 18, 2020
Chrome•Hammer: //Grid Lock
Another Chrome•Hammer playtest! This time it's a VR mission, with the goal of controlling all four Stacks on the table. Forgive me for not being particularly clever here. I'm just trying to log this for posterity. :)
Saturday, April 11, 2020
The Department: Seventh Mission
Mission Seven: The Nightclub
Sorry. I've been sitting on this one for quite a while now because I didn't have the "nightclub" terrain I needed. Sure, I could have faked it, but I was also looking for an excuse to do some crafting. So, after a long time, I finally built my nightclub set, and I'm using it for this mission. It's not perfect, but it's pretty good, I think.
Ok. Let's get on with The Nightclub.
Labels:
15mm,
AAR,
Cyberpunk,
Miniature Games,
Solo,
The Department
Sunday, March 8, 2020
Chrome•Hammer: //Virus Upload
This weekend I had a chance to playtest some cyberpunk minis beta rules. Welcome to:
In the first mission, FOZ Pictures Corporation fought Meyerdyne Corporation over a resource extraction site. Despite Meyerdyne's ED-2099 droid turning more than once on its own units, the pharmaceutical corporation came out on top, dropping FOZ's stock.
In the first mission, FOZ Pictures Corporation fought Meyerdyne Corporation over a resource extraction site. Despite Meyerdyne's ED-2099 droid turning more than once on its own units, the pharmaceutical corporation came out on top, dropping FOZ's stock.
Saturday, February 15, 2020
Starport Scum: Curiosity Kills (Almost)
Okay, so nobody's heard from Captain Redd in a while after he went to investigate that crashed transport, and now Agent M and his crew have decided to break into a Wagner-Vogel facility to figure out what's going on. Before they can access the servers, though, they'll have to disable the security systems. This is Verdun's specialty, so it shouldn't be too difficult if he can get into the building with the access point.
Starport Scum is kind of like an RPG, if an RPG was a an awesome skirmish game. We've got characters and they have traits that define them, and they do things and maybe role-play and maybe roll some dice, and then there's a fight. I mean, there's always a fight. It's a minis game after all.
Saturday, January 4, 2020
The Department FAQ/Errata
Ludanto: Ok, not a really interesting post. The site that used to host the FAQ/Errata for "The Department" seems to have gone away, taking with it this pretty important list. Shaun Travers found it in the Wayback Machine (Clever. I should have thought of that.) so I'm re-posting it here for my convenience and for posterity. I claim no rights to the text that follows.
Thursday, November 21, 2019
Usurper: Claim to Power (The God in the Well)
Okay, then. Time to take this system for a spin. I've got a little hamlet with a problem, and Sukeribi right there in the middle of it. Let's find out what happens.
While travelling about, searching for resources, Sukeribi stayed a few nights in a tiny hamlet near the woods, named "Ranu". The people were weird, but that's small towns for you. Then, just as he was getting ready to leave, Sukeribi thought he heard a cry for help coming from the old well at the center of town. Suddenly, a couple of the nearby villagers got really loud, and another came to talk to Sukeribi, drawing him away from the well.
While travelling about, searching for resources, Sukeribi stayed a few nights in a tiny hamlet near the woods, named "Ranu". The people were weird, but that's small towns for you. Then, just as he was getting ready to leave, Sukeribi thought he heard a cry for help coming from the old well at the center of town. Suddenly, a couple of the nearby villagers got really loud, and another came to talk to Sukeribi, drawing him away from the well.
Monday, November 18, 2019
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