This is it! Will "The Haunt" succeed in instigating a supernatural holy war? Will Shimmer and Nevermore be able to stop him in time? What will happen to Lenore? Find out now, in ACT III of this action-packed issue!
This is obviously a continuation of ACT II. You should click there if you haven't read it already. Or if this is all new to you, start at ACT I instead!
With the game wrapping up, we'll see what this whole experience looks like. It's not perfect, of course, because I'm playing all sides against myself, and while I'm not skipping anything, I'm trying to optimize everything to fit into a blog or three. In a sit-down game with friends, there's more room and time to explore tangents, and more minds with more ideas to work with.
But this is a blog, and I know that I, personally, don't read long blog posts, so I certainly don't expect you to. So I'm keeping this as tight as I reasonably can.
Anyway, to recap: Our Temu "Batman" and "Human-Torch-in-The-British-Sense-of-the-Word" investigate supernatural attacks on a local psychic celebrity and a fundamentalist church and connect the attacks to the "Cult of Dread". Navigating supernatural safeguards, they sneak into the Cult's hidden temple only to find that some kind of undead cult leader was ready for them the whole time and now has Nevermore's ghostly sidekick, Lenore, in their clutches!