This isn't a review, exactly, but I'll go ahead and say that I have had some input on the game's development, and some of my graphics were used in the final product. So, you know.
The game I set up is more cyberpunk, inner-city fighting. This time, a corporate SWAT team of two units of officers and a unit of drones is sent into a dangerous neighborhood to capture Bloo, a gang leader, protected by two groups of gun toting lowlifes and one group of crazies wielding axes and mauls.
Generally speaking, most units on foot move 6", shoot across the entire table, do 1D6 damage, and can survive 6 damage. From that, I extrapolated my stats.
GM Corporate SWAT:
Move: 6"Range: Full
Damage: 1D6
Special: Their light armor counts as a factor against attacks directed at them.
GM Corporate Enforement Drones
Move: 4" (They're slow)Range: Full
Damage: 1D6
Special: As kind of mindless robots, they're actually easier to hit, but their metal bodies take -1 damage from normal attacks. They're also really good at shooting, gaining a +1 to hit at range.
Yes, I accidentally forgot this photo. Oops. |
Ganger Lowlifes
Move: 6"Range: 12" (Bad training and poor weapons. They just don't have a hope beyond that.)
Damage: 1D6
Ganger Crazies
Move: 8" (They're not too worried about being careful)Range: 3" (Close combat only)
Damage: 1D6
Special: Obviously they're especially well prepared for close combat
Bloo (per the "Battle-hardened Hero", from the book)
Move: 8"Range: Full
Damage: 1D6 (but 1D6-1 when shooting)
Special: Single Character Hero (+1 to close combat vs. squads) and all incoming fire is a Bad Shot (-2 to hit)
The Table |
I'm just making this stuff up, because I think it will be a fun scenario. Basically, I'm acting as a game master for myself. I'm trying to keep things balanced so that the game will be fun from either side. For example, Great Mountain has better units, but fewer of them, and more restrictions on how they can act.
TURN 1
GM wants to send the drones in to soften up the opposition, so they Move Out toward the Gangers. Their Move Out roll is 3, which adds to their slow movement of 4 to allow them to move 7 inches. One of the GM SWAT squads Moves Out, but only gets a 1, also moving 7 inches toward the rear of the building.
The guys in the foreground are busy on the phone with their car insurance representative. |
Everyone knows that noodle shop garbage is the best for cover. |
Hopefully those shipping containers full of anime and panties don't contain my order. They might get damaged! |
TURN 2
I roll 1D6 for damage and get 4, and place a die showing 4 next to the Crazies. They are hurting!
Because this firefight happened within 9 inches (but more than 3 inches), the Crazies can shoot back or move away. They have no guns (well, that one guy does, but couldn't hit the broad side of an arcology with it), so they decide to step back out of sight and reconsider their situation.
That one guy with a pistol considers going back for his G.E.D. |
Exterminate! Exterminate! |
Hey, guys! You going to Dave's party after? |
The Crazies catch their breath and regroup, "healing" 2 damage.
The Lowlifes would like to do the same, but they feel too exposed. Instead, they Defend, moving away from the enemy and only recovering 1 damage.
The other Lowlifes aren't hurt, but they Defend anyway for the defense bonus as they move up to the edge of the wall. The rules say, "move further away from any visible opponents", and they can't see any opponents, so...
Letting the enemy come to you. |
Wait for it... |
TURN 3
The Lowlifes gleefully return fire (since it's within 9 inches), but... also roll a 3!
A SWAT squad moves from cover to cover, and fires at the Crazies around the corner, but can barely see them (Concealed and a Bad Shot), and misses with a 7. The Crazies still can't shoot back, so they drop further out of sight.
Realizing that the Drones are going to need human intervention to capture Bloo, the other SWAT squad Moves Out (6+2) inches to join them.
The Gangers roll and get 6 orders.
The Lowlifes facing the Drones, in an amazingly lucky roll, hit and do 6 damage! The Drone's armor soaks one, but that's still 5 damage left! A couple of the Drones fall, sparking, to the polycrete pavement! The remaining Drones return fire, but between their injuries and cover (and a lousy roll), they miss.
Bzzt! Error! Error! |
Not wanting to waste the opportunity, the other Lowlifes forgo regrouping and charge out into the open, guns blazing. And they miss. A lot! The Drones, however, do not, cutting the Lowlifes down in the street!
It'd be funny if it weren't so sad. |
They won't "be back". |
The Crazies move Defensively to back up their boss, and that's the end of the turn. Time: 9 "minutes".
TURN 4
Unfortunately, Bloo left himself open to an assault by the SWAT squad! He immediately takes 1 damage, and they fight it out. Bloo is more injured, but he's also a Hero. The result is a tie, with both sides taking 1 damage (another 1 damage in Bloo's case) and continuing to fight, unless somebody wants to run, which Bloo does.
Three against one, you guys! No fair! |
Target acquired! Kshht! |
Leading from the rear |
An' stay out! |
TURN 5
That's right, you'd better run! |
Crazies gonna crazy, they charge the already injured SWAT squad, and hack them to pieces!
Pork for dinner! (Also, they won't be making Dave's party.) |
Nope. |
Well, that was Squad-Hammer Core! I obviously needed more guys on the SWAT side. I didn't really consider the fact that the Gangers were on the defensive and already had a serious advantage and then there were more of them and SWAT couldn't just shoot the leader. One, or maybe two more SWAT squads might have evened it up.
As of this writing, Squad-Hammer Core is a "Pay What You Want" offering on Wargame Vault, so there's no reason not to check it out. You can always go back and "buy" it again for more if you want.
Also, if he gets enough sales, he says he's going to give the game some kind of open license. Cool!
Oops! Can't forget the tea! |
Jason "Ludanto" Smith C;E
Great game report. Thanks for posting- I should look up these rules too.
ReplyDeleteCheers,
Pete.
Thank you! I wish that I had better light for the photos, but it was overcast today.
DeleteAwesome report! Looks like you forgot to add a photo in there though...
ReplyDeleteD'oh!
DeleteSounds like a fun system Jason, nice report!
ReplyDeleteThank you! It was indeed fun. You can't always tell until you get in there and do it.
DeleteEntertaining report! I very much enjoy the way you present your AARs.
ReplyDeleteThank you! I have no idea what I'm doing, but if it works... :)
DeleteA great report - thank you.
ReplyDeleteWhat size table were you using? (An scale of figures - they look like 15mm, but I'm a terrible judge)
Thank you very much!
DeleteThey are indeed 15mm figures, as God intended! ;)
The table is supposed to be 36"x36", but it's just a standard card table, and so it's actually like, 32"x32", and my map overhangs a bit. :(
I love all your stuff and I specially envy of your terrain. I wish I had patience and skill to make those amazing buildings.
ReplyDeleteI'm also digging those floor tiles. Are they printed or is it a mat?
Thanks! I don't know about skill, but it sure takes patience! :) I'm trying to recreate the gas station from Fallout 4 now, but I'm losing that patience, and progress is slow.
DeleteI'd love a sweet mousepad mat of this map, but it's just printed as a banner from Staples print shop. You can get the tile images from:
http://www.toposolitario.com/workshop/index_tableros.html
I had to paste them together in Photoshop, but it turned out ok.
Thanks!
DeleteForgot to say I also love your AAR videos and blog publications. Good job!
Thanks again! Just trying to keep myself off of the streets and out of a gang. :)
DeleteGreat batrep, I will go and grab the core rules at once. Allready have the normal squad hammer and found it to be very enjoyable. Fantastic terrain you have there!
ReplyDeleteThanks! PWYW is a decent price to get a taste of the cleaned up rules. I'm really looking forward to the Squad-Hammer toolkit.
DeleteMe too! I hope the construction rules will get a proper update.
DeleteEnjoyed reading this report Jason.
ReplyDeleteGot the core rules & they look simple & fun.
Am thinking of doing an AI reaction list for solo play.
Keep it up
Z
Thanks! I'm probably going to use Squad-Hammer for my next video, too.
DeleteI know you hate this question.. but I've been looking for a while now.
ReplyDeleteWhat ranges are the blue troopers (corporate swat) and robot (enforcement drone) miniatures from?
I thought they were Khurasan Fed, but the guns aren't right.
They'd be perfect for some HALO stuff I am looking at doing.
I've been doing some more sleuthing and poring over the tiny images on the catalogs on a bunch of manufacturers.
DeleteThe 'robots' (Enforcement Drones) appear to be Ral Partha Critical Mass Praesentia RAL Infantry.
One more to track down ;)
Hi! The blue troopers (my "Great Mountain Corporate" troops) are Marine Tactical Units from White Dragon Miniatures. :) And yes, Praesentia RAL infantry.
DeleteI hope that helps!
https://whitedragonminiatures.co.uk/marine-tactical-unit/
Oh excellent thank you!
DeleteI haven't heard of this company in all my searching. They have some nice stuff, I will be placing an order when they are sorted again. Thanks again!
Comment removed as Ludanto bet me to it:)
ReplyDeletez
Helpful reader is helpful. :)
Delete