Okay, so nobody's heard from Captain Redd in a while after he went to investigate that crashed transport, and now Agent M and his crew have decided to break into a Wagner-Vogel facility to figure out what's going on. Before they can access the servers, though, they'll have to disable the security systems. This is Verdun's specialty, so it shouldn't be too difficult if he can get into the building with the access point.
Starport Scum is kind of like an RPG, if an RPG was a an awesome skirmish game. We've got characters and they have traits that define them, and they do things and maybe role-play and maybe roll some dice, and then there's a fight. I mean, there's always a fight. It's a minis game after all.
If you've got a game master running the bad guys, you can really get a nice RPG-fight experience. I've only got me, but I'm going to GM for myself, anyway. Yeah, I know what surprises are in store, but you don't so you get to just enjoy the ride.
Here's the layout. Guards are scattered about, and our team has snuck in through a breach in the wall that has yet to be repaired. If I were better prepared, there would be little yellow barricades, or at least some traffic cones. Use your imagination.
Standard corporate sci-fi installation terrain |
Several of those traits aren't necessarily applicable in a fight, but might be handy between battles.
Verdun, Agent M, Flavio, Bloo, Amaranth |
Guarding guard is guarding |
TURN 1
Our guys manage to hold initiative for a couple of goes, and Agent M and Amaranth move forward cautiously but quickly. (3d6, keep the highest, in inches).
Then a guard moves in on their position (Goons get a flat 1d6 move.)
As the GM, I've decided that the guards have to make a task roll to "spot" the intruders. (2d6, any 5 or 6 means success). This guard, doesn't notice them yet.
He should have worn his glasses, but he thinks they make him look "nerdy". |
"I can see my house from here! And intruders!" |
Amaranth: "Where are you going, Flavio?" Flavio: [Geralt-grunt] Amaranth: "Fine, whatever." |
TURN 2
It's a bad sign when I can't even win a game that I'm playing by myself.
Both Amaranth and Bloo blast away at the guy on the roof, but between his armor and the cover of the building's edge, he almost avoids injury. Luckily, Bloo's blast rifle gets a bonus die against armored targets, and they manage to pin the guard down. Unfortunately, while the guard can't shoot back, he's perfectly capable of operating a radio. The jig is up!
[Kshht!]"Did somebody order adventurers, because they're here. Over."[Kshht!] |
"Head for da choppah...uh... I mean security room!" |
Well, you bring a sword to a gun-fight... |
"Time out, guys! I've got to tie my cyber-shoe!" |
Sneaky bastard |
TURN 3
Agent M gets up on the roof and completely misses the guard. The guard moves into cover and shoots back, but fumbles! Aha! Agent M gets a free shot... and misses. :(
Like a scene from "The Naked Gun" |
Flavio adds "getting pwned by a Goon" to his list of things to grumble about. |
Everybody else moves into position, and maybe takes a shot at an enemy, but there's nothing to show for it.
TURN 4
OMG! Verdun brings the pain! First kill! All of those hours in Call of Duty XLII are paying off!
(Haxx!) |
Ka-"BLOO"! |
"Move it, you load!" |
Flavio drags himself behind cover, in true samurai fashion |
TURN 5
Finally Verdun ducks into the security room and with a successful hacking test, turns off the security system! And then there are flashing red lights and klaxons. This was not how things were supposed to go down. What's going on?
"WHOOP! WHOOP! NEENER! NEENER!" |
There's movement all over the place! |
"You've got this, right? I think I hear my mom calling..." |
"Hissssss! Hisssss!" |
Flavio's honor is restored (with Amaranth's help). |
TURN 6
Oh 'eck! They can climb! Everybody, they can climb!
No fair! There are terrain rules for a reason! |
"Geronimooo-" [crash] "I'm OK!" |
Disco Inferno |
TURN 7
The vent-crawlers continue to swarm, and another guard goes down!
"Game over, man. Game over!" |
"SUPPRESSING FIRE!" |
TURN 8
Well, it looks like that load finally found his feet, just in time to run away! The swarm overwhelms Ahnold, and he goes down, cursing everyone and everything.
"Damn you, Load! Gaahhh--" |
Amaranth: "I'm telling everybody that you got thwomped by a Goon." Flavio: [Marge Simpson grumble] |
[EDIT: Astute humans will notice that I
(I always forget the link. Starport Scum on WGV.)
Äœis la revido!
Jason "Ludanto" Smith C;E
Very nice setup and really good writeup.
ReplyDeleteThanks! I'm hoping to find time to build another sci-building this weekend, but I probably won't. :(
DeleteGreat job Jason! Can’t wait for the next session. Are you going to make videos of some of the ones you wrote up?
ReplyDeleteIf you’re ever in Washington, once I’m back from deployment I would definitely be up for a few games of Spaceport Scum and any other Nordic Weasel game.
Thanks, "Unknown" (if that is your real name). I've got videos of several games (including a Starport Scum game) in my Links section, but I probably won't make videos of games I've already written up, if for no other reason than I don't have any footage. :)
DeleteAlas, I'm down in the dirty end of Arizona, so Washington is a bit of a hike. Thanks for the offer, though!
Not "Just another Bug Hunt!" Well done!
ReplyDeleteThanks! I actually ran this scenario for a friend years (has it been years already) ago, and he didn't know about the "surprise". I think he liked it. :)
DeleteGreat looking game with a great ruleset. I have just started with 5Parsecs but Starport Scum is as good, and better in some parts.
ReplyDeleteThanks! Starport Scum is a different (and fun) experience, although it's true that 5 Parsecs from Home is my go-to for sci-fi adventure.
DeleteNice battle report! Looking to try and get a game of Starport Scum in soon. Not as lavish as this one though!
ReplyDeletePiffle! I'm sure your table setup will be awesome! And thanks! I enjoy doing these batreps, but it can be hard to decide on which game to play. I've got the attention span of a cocker spaniel hopped up on Whippits. :)
ReplyDeleteI know what you mean! If I could just choose one rule set I'd get more games in. I tried a game of Starport Scum the other day but didn't record it on a blog as I've very limited time to play these days. It went well for the heroes as the HEAT score was 1. Might have to pump up the HEAT score some!
ReplyDeleteI think I'll give it another try before I decide between Chain Reaction/Swordplay from Two Hour Wargames or Starport Scum/Dungeon Scum. We shall see!
Good luck!
DeleteMy all-time favourite set of rules. Also I love your terrain. Is this all 15mm?
ReplyDeleteIt's a set of rules that I keep coming back to.
DeleteAnd thanks, yes, it's all 15mm. #TheOneTrueScale
Fits my budget and my table.
Great game, I haven't tried the rules yet but like with so many of your after action reports you make them sound so good.
ReplyDeleteI also like the minimalistic take on the terrain, somehow you make it work. My guess is it's got something to do with the splashes of colour.
Thanks! I really do need to get around to painting those odds and ends, but the grey base at least makes it look unified.
DeleteSuperb stuff!
ReplyDeleteNo idea what the hell is going on, and recognise some of the rules you use, but what a blog!!!
Thanks? :)
DeleteI wish I updated it more often, but I've got to go where and when the muse takes me.
And yes, it's a lot of indie titles. Part of that is that most mainstream games require custom minis that I don't want, or don't work well with 15mm figures. Part of it is that I'm just some kind of minis game hipster. :P
Bloo is still packing an OP blast rifle?
ReplyDeleteYes. It's what he uses instead of a personality. :)
Delete