Wednesday, July 1, 2020

TSoY: The Thing in the Tower


I used to be all about the RPGs, but at some point I lost my knack for them.  I might (maybe) be an OK GM, but I am just awful as a player.  Still, I like RPGs and I own a bunch that I've never played (which I'm sure you guys can relate to), so I decided to try the whole "Solo RPG" thing which for some reason feels really new.  I don't know.

First, the game I'm playing is "The Shadow of Yesterday", or rather "Solar System" using the "World of Near" supplement.  I honestly don't know how best to describe the system, but it seems pretty fascinating to me, and the setting is kind of cool, too.

In a nutshell, it's a fantasy world 100 years after a near miss from an asteroid ripped off a chunk of the planet to create the moon.  The world (especially the formerly great kingdom of Maldor) has a bit of a fantasy post-apocalypse vibe.

Sunday, June 28, 2020

Knyghte, Pyke and Sworde


Mud and Blood!

Nordic Weasel Games came out with Knyghte, Pyke & Sworde a few months ago(?) (Has it been months?  Stupid Eternal Thursday Virus!) But I hadn't gotten around to playing it because I couldn't get to a printer to print it out, and honestly, my collection of "historical" type minis is sparse.

Eventually, though, I painted up barely enough guys to get a tiny little game going, and just took things slow so I could read the game from my phone.

And of course I'm glad I did.  I'm more of a sci-fi gi, but I'll bet a big game of this would be fun.  Maybe one of my friends will have a couple of good-sized era-appropriate armies to bash together.  (Or I'll just have to paint a lot more guys.)

Saturday, April 18, 2020

Chrome•Hammer: //Grid Lock


Another Chrome•Hammer playtest!  This time it's a VR mission, with the goal of controlling all four Stacks on the table.  Forgive me for not being particularly clever here.  I'm just trying to log this for posterity. :)

Saturday, April 11, 2020

The Department: Seventh Mission


Mission Seven: The Nightclub

Sorry.  I've been sitting on this one for quite a while now because I didn't have the "nightclub" terrain I needed.  Sure, I could have faked it, but I was also looking for an excuse to do some crafting.  So, after a long time, I finally built my nightclub set, and I'm using it for this mission.  It's not perfect, but it's pretty good, I think.

Ok.  Let's get on with The Nightclub.

Sunday, March 8, 2020

Chrome•Hammer: //Virus Upload

This weekend I had a chance to playtest some cyberpunk minis beta rules.  Welcome to:


In the first mission, FOZ Pictures Corporation fought Meyerdyne Corporation over a resource extraction site.  Despite Meyerdyne's ED-2099 droid turning more than once on its own units, the pharmaceutical corporation came out on top, dropping FOZ's stock.

Saturday, February 15, 2020

Starport Scum: Curiosity Kills (Almost)


Okay, so nobody's heard from Captain Redd in a while after he went to investigate that crashed transport, and now Agent M and his crew have decided to break into a Wagner-Vogel facility to figure out what's going on.  Before they can access the servers, though, they'll have to disable the security systems.  This is Verdun's specialty, so it shouldn't be too difficult if he can get into the building with the access point.

Starport Scum is kind of like an RPG, if an RPG was a an awesome skirmish game.  We've got characters and they have traits that define them, and they do things and maybe role-play and maybe roll some dice, and then there's a fight.  I mean, there's always a fight.  It's a minis game after all.

Saturday, January 4, 2020

The Department FAQ/Errata

Ludanto: Ok, not a really interesting post.  The site that used to host the FAQ/Errata for "The Department" seems to have gone away, taking with it this pretty important list.  Shaun Travers found it in the Wayback Machine (Clever.  I should have thought of that.) so I'm re-posting it here for my convenience and for posterity.  I claim no rights to the text that follows.